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- var card_data_example = [
- {
- "count": 1,
- "color": "maroon",
- "title": "Burning Hands",
- "icon": "custom-spell-1",
- "icon_back": "custom-class-arcane",
- "contents": [
- "subtitle | 1st level evocation",
- "rule",
- "property | Casting time | 1 action",
- "property | Range | Self (15ft cone)",
- "property | Components | V,S",
- "rule",
- "fill | 2",
- "text | Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes <b>3d6 fire damage</b> on a failed save, or half as much damage on a successful one.",
- "text | The fire ignites any flammable objects in the area that aren’t being worn or carried.",
- "fill | 3",
- "section | At higher levels",
- "text | +1d6 damage for each slot above 1st"
- ]
- },
- {
- "count": 1,
- "color": "indigo",
- "title": "Cunning Action",
- "icon": "custom-spell",
- "icon_back": "custom-class-rogue",
- "contents": [
- "subtitle | Rogue feature",
- "rule",
- "fill | 2",
- "text | You can take a <b>bonus action on each of your turns</b> in combat. This action can be used only to take the <b>Dash, Disengage, or Hide</b> action.",
- "fill | 2",
- "section | Fast hands (Thief 3rd)",
- "text | You can also use the bonus action to make a Dexterity (<b>Sleight of Hand</b>) check, use your thieves’ tools to <b>disarm a trap</b> or <b>open a lock</b>, or take the <b>Use an Object</b> action.",
- ]
- },
- {
- "count": 1,
- "color": "dimgray",
- "title": "Full Plate",
- "icon": "custom-armor-heavy",
- "contents": [
- "subtitle | Heavy armor (1500gp)",
- "rule",
- "property | AC | 18",
- "property | Strength required | 15",
- "property | Stealth | Disadvantage",
- "rule",
- "fill | 2",
- "description | Heavy | Unless you have the required strength, your speed is reduced by 10 feet.",
- "description | Stealth | You have disadvantage on Dexterity (Stealth) checks.",
- "fill | 3"
- ]
- },
- {
- "count": 1,
- "color": "dimgray",
- "title": "Dagger",
- "icon": "custom-swordarrow",
- "contents": [
- "subtitle | Simple melee weapon (2gp)",
- "rule",
- "property | Damage | 1d4 piercing",
- "property | Modifier | Strength or Dexterity",
- "property | Properties | Light, Finesse, Thrown (20/60)",
- "rule",
- "fill | 2",
- "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
- "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
- "description | Thrown | You can throw the weapon to make a ranged attack with the given range.",
- "fill | 3"
- ]
- },
- {
- "count": 1,
- "color": "dimgray",
- "title": "Shortsword of Very Long Names",
- "title_size": "tiny",
- "icon": "custom-swords",
- "contents": [
- "subtitle | Simple melee weapon (10gp)",
- "rule",
- "property | Damage | 1d6 piercing",
- "property | Modifier | Strength or Dexterity",
- "property | Properties | Light, Finesse",
- "rule",
- "fill | 2",
- "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
- "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
- "fill | 3"
- ]
- },
- {
- "count": 1,
- "color": "dimgray",
- "title": "Wand of Magic Missiles",
- "icon": "custom-wand",
- "contents": [
- "subtitle | Wondrous item",
- "rule",
- "property | Maximum charges | 7",
- "property | Recharge | 1d6+1 each day",
- "property | Depletion | If you expend the last charge, roll a d20. On a 1, the item is destroyed.",
- "rule",
- "fill | 2",
- "description | Spells | You can use your action to cast the following spells:",
- "text | - magic missile, 1st level (1 charge)",
- "text | - magic missile, 2nd level (2 charges)",
- "text | - magic missile, 3rd level (3 charges)",
- "fill | 3"
- ]
- },
- {
- "count": 2,
- "color": "dimgray",
- "title": "Potion of Healing",
- "icon": "custom-potion",
- "contents": [
- "subtitle | Potion (50gp)",
- "rule",
- "property | Use time | 1 action",
- "property | Hit points restored | 2d4+2",
- "rule",
- "fill | 2",
- "text | When you drink this potion, you regain 2d4+2 hitpoints.",
- "text | Drinking or administering a potion takes 1 action.",
- "fill | 3"
- ]
- }
- ];
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