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card_data_example.js 5.1KB

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  1. var card_data_example = [
  2. {
  3. "count": 1,
  4. "color": "maroon",
  5. "title": "Burning Hands",
  6. "icon": "custom-spell-1",
  7. "icon_back": "custom-class-arcane",
  8. "contents": [
  9. "subtitle | 1st level evocation",
  10. "rule",
  11. "property | Casting time | 1 action",
  12. "property | Range | Self (15ft cone)",
  13. "property | Components | V,S",
  14. "rule",
  15. "fill | 2",
  16. "text | Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes <b>3d6 fire damage</b> on a failed save, or half as much damage on a successful one.",
  17. "text | The fire ignites any flammable objects in the area that aren’t being worn or carried.",
  18. "fill | 3",
  19. "section | At higher levels",
  20. "text | +1d6 damage for each slot above 1st"
  21. ]
  22. },
  23. {
  24. "count": 1,
  25. "color": "indigo",
  26. "title": "Cunning Action",
  27. "icon": "custom-spell",
  28. "icon_back": "custom-class-rogue",
  29. "contents": [
  30. "subtitle | Rogue feature",
  31. "rule",
  32. "fill | 2",
  33. "text | You can take a <b>bonus action on each of your turns</b> in combat. This action can be used only to take the <b>Dash, Disengage, or Hide</b> action.",
  34. "fill | 2",
  35. "section | Fast hands (Thief 3rd)",
  36. "text | You can also use the bonus action to make a Dexterity (<b>Sleight of Hand</b>) check, use your thieves’ tools to <b>disarm a trap</b> or <b>open a lock</b>, or take the <b>Use an Object</b> action.",
  37. ]
  38. },
  39. {
  40. "count": 1,
  41. "color": "dimgray",
  42. "title": "Full Plate",
  43. "icon": "custom-armor-heavy",
  44. "contents": [
  45. "subtitle | Heavy armor (1500gp)",
  46. "rule",
  47. "property | AC | 18",
  48. "property | Strength required | 15",
  49. "property | Stealth | Disadvantage",
  50. "rule",
  51. "fill | 2",
  52. "description | Heavy | Unless you have the required strength, your speed is reduced by 10 feet.",
  53. "description | Stealth | You have disadvantage on Dexterity (Stealth) checks.",
  54. "fill | 3"
  55. ]
  56. },
  57. {
  58. "count": 1,
  59. "color": "dimgray",
  60. "title": "Dagger",
  61. "icon": "custom-swordarrow",
  62. "contents": [
  63. "subtitle | Simple melee weapon (2gp)",
  64. "rule",
  65. "property | Damage | 1d4 piercing",
  66. "property | Modifier | Strength or Dexterity",
  67. "property | Properties | Light, Finesse, Thrown (20/60)",
  68. "rule",
  69. "fill | 2",
  70. "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
  71. "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
  72. "description | Thrown | You can throw the weapon to make a ranged attack with the given range.",
  73. "fill | 3"
  74. ]
  75. },
  76. {
  77. "count": 1,
  78. "color": "dimgray",
  79. "title": "Shortsword of Very Long Names",
  80. "title_size": "tiny",
  81. "icon": "custom-swords",
  82. "contents": [
  83. "subtitle | Simple melee weapon (10gp)",
  84. "rule",
  85. "property | Damage | 1d6 piercing",
  86. "property | Modifier | Strength or Dexterity",
  87. "property | Properties | Light, Finesse",
  88. "rule",
  89. "fill | 2",
  90. "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
  91. "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
  92. "fill | 3"
  93. ]
  94. },
  95. {
  96. "count": 1,
  97. "color": "dimgray",
  98. "title": "Wand of Magic Missiles",
  99. "icon": "custom-wand",
  100. "contents": [
  101. "subtitle | Wondrous item",
  102. "rule",
  103. "property | Maximum charges | 7",
  104. "property | Recharge | 1d6+1 each day",
  105. "property | Depletion | If you expend the last charge, roll a d20. On a 1, the item is destroyed.",
  106. "rule",
  107. "fill | 2",
  108. "description | Spells | You can use your action to cast the following spells:",
  109. "text | - magic missile, 1st level (1 charge)",
  110. "text | - magic missile, 2nd level (2 charges)",
  111. "text | - magic missile, 3rd level (3 charges)",
  112. "fill | 3"
  113. ]
  114. },
  115. {
  116. "count": 2,
  117. "color": "dimgray",
  118. "title": "Potion of Healing",
  119. "icon": "custom-potion",
  120. "contents": [
  121. "subtitle | Potion (50gp)",
  122. "rule",
  123. "property | Use time | 1 action",
  124. "property | Hit points restored | 2d4+2",
  125. "rule",
  126. "fill | 2",
  127. "text | When you drink this potion, you regain 2d4+2 hitpoints.",
  128. "text | Drinking or administering a potion takes 1 action.",
  129. "fill | 3"
  130. ]
  131. }
  132. ];