Burning Hands

1

1st level evocation

Casting time

1 action

Range

Self (15ft cone)

Components

V,S,Some obscure long named material

Mechanics

Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

Ignite

The fire ignites any flammable objects in the area that aren't being worn or carried.

At higher levels

+1d6 damage for each slot above 1st

Burning Hands

1st level evocation

Mechanics

Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

Ignite

The fire ignites any flammable objects in the area that aren't being worn or carried.

At higher levels

+1d6 damage for each slot above 1st

Evocation 1

Brown bear

2

Medium beast

Armor class

12 (natural armor)

Hit points

7 (2d6)

Multiattack

One bite and one claw.

Actions

Bite

+4 to hit, 2d6+2 piercing damage.

Claw

+4 to hit, 1d8+2 piercing damage.

Druid thingy

Wand of Magic Missile

Wondrous item

Maximum charges

7

Recharge

1d6+1

Spells

You can use your action to cast the following spells:

Magic missile Magic missile Magic missile