var card_data_example = [ { "count": 1, "color": "maroon", "title": "Burning Hands", "icon": "white-book-1", "icon_back": "robe", "contents": [ "subtitle | 1st level evocation", "rule", "property | Casting time | 1 action", "property | Range | Self (15ft cone)", "property | Components | V,S", "rule", "fill | 2", "text | Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.", "text | The fire ignites any flammable objects in the area that aren't being worn or carried.", "fill | 3", "section | At higher levels", "text | +1d6 damage for each slot above 1st" ], "tags": ["spell", "mage"] }, { "count": 1, "color": "indigo", "title": "Cunning Action", "icon": "white-book", "icon_back": "cloak-dagger", "contents": [ "subtitle | Rogue feature", "rule", "fill | 2", "text | You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", "fill | 2", "section | Fast hands (Thief 3rd)", "text | You can also use the bonus action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action." ], "tags": ["feature", "rogue"] }, { "count": 1, "color": "dimgray", "title": "Full Plate", "icon": "breastplate", "contents": [ "subtitle | Heavy armor (1500gp)", "rule", "property | AC | 18", "property | Strength required | 15", "property | Stealth | Disadvantage", "rule", "fill | 2", "description | Heavy | Unless you have the required strength, your speed is reduced by 10 feet.", "description | Stealth | You have disadvantage on Dexterity (Stealth) checks.", "fill | 3" ], "tags": ["item", "armor"] }, { "count": 1, "color": "dimgray", "title": "Dagger", "icon": "mixed-swords", "contents": [ "subtitle | Simple melee weapon (2gp)", "rule", "property | Damage | 1d4 piercing", "property | Modifier | Strength or Dexterity", "property | Properties | Light, Finesse, Thrown (20/60)", "rule", "fill | 2", "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.", "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.", "description | Thrown | You can throw the weapon to make a ranged attack with the given range.", "fill | 3" ], "tags": ["item", "weapon"] }, { "count": 1, "color": "dimgray", "title": "Shortsword of Very Long Names", "title_size": "10", "icon": "crossed-swords", "contents": [ "subtitle | Simple melee weapon (10gp)", "rule", "property | Damage | 1d6 piercing", "property | Modifier | Strength or Dexterity", "property | Properties | Light, Finesse", "rule", "fill | 2", "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.", "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.", "fill | 3" ], "tags": ["item", "weapon", "magic"] }, { "count": 1, "color": "dimgray", "title": "Wand of Magic Missiles", "icon": "crystal-wand", "contents": [ "subtitle | Wondrous item", "rule", "property | Maximum charges | 7", "property | Recharge | 1d6+1 each day", "property | Depletion | If you expend the last charge, roll a d20. On a 1, the item is destroyed.", "rule", "fill | 2", "description | Spells | You can use your action to cast the following spells:", "bullet | magic missile, 1st level (1 charge)", "bullet | magic missile, 2nd level (2 charges)", "bullet | magic missile, 3rd level (3 charges)", "fill | 3", "boxes | 7 | 2.5" ], "tags": ["item", "wondrous-item", "magic"] }, { "count": 2, "color": "dimgray", "title": "Potion of Healing", "icon": "drink-me", "contents": [ "subtitle | Potion (50gp)", "rule", "property | Use time | 1 action", "property | Hit points restored | 2d4+2", "rule", "fill | 2", "text | When you drink this potion, you regain 2d4+2 hitpoints.", "text | Drinking or administering a potion takes 1 action.", "fill | 3" ], "tags": ["item", "consumable"] }, { "count": 1, "color": "black", "title": "Goblin", "icon": "imp-laugh", "contents": [ "subtitle | Small humanoid (goblinoid)", "rule", "property | Armor class | 15 (leather armor, shield)", "property | Hit points | 7 (2d6)", "rule", "dndstats | 8 | 14 | 10 | 10 | 8 | 8", "rule", "property | Skills | Stealth +6", "property | Challenge | 1/4 (50 XP)", "rule", "description | Nimble escape | Disengage or Hide as bonus action", "fill | 2", "section | Actions", "description | Scimitar | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage" ], "tags": ["creature", "humanoid"] } ]