var card_data_example = [
{
"count": 1,
"color": "maroon",
"title": "Burning Hands",
"icon": "custom-spell-1",
"icon_back": "custom-class-arcane",
"contents": [
"subtitle | 1st level evocation",
"rule",
"property | Casting time | 1 action",
"property | Range | Self (15ft cone)",
"property | Components | V,S",
"rule",
"fill | 2",
"text | Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.",
"text | The fire ignites any flammable objects in the area that aren’t being worn or carried.",
"fill | 3",
"section | At higher levels",
"text | +1d6 damage for each slot above 1st"
]
},
{
"count": 1,
"color": "indigo",
"title": "Cunning Action",
"icon": "custom-spell",
"icon_back": "custom-class-rogue",
"contents": [
"subtitle | Rogue feature",
"rule",
"fill | 2",
"text | You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
"fill | 2",
"section | Fast hands (Thief 3rd)",
"text | You can also use the bonus action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.",
]
},
{
"count": 1,
"color": "dimgray",
"title": "Full Plate",
"icon": "custom-armor-heavy",
"contents": [
"subtitle | Heavy armor (1500gp)",
"rule",
"property | AC | 18",
"property | Strength required | 15",
"property | Stealth | Disadvantage",
"rule",
"fill | 2",
"description | Heavy | Unless you have the required strength, your speed is reduced by 10 feet.",
"description | Stealth | You have disadvantage on Dexterity (Stealth) checks.",
"fill | 3"
]
},
{
"count": 1,
"color": "dimgray",
"title": "Dagger",
"icon": "custom-swordarrow",
"contents": [
"subtitle | Simple melee weapon (2gp)",
"rule",
"property | Damage | 1d4 piercing",
"property | Modifier | Strength or Dexterity",
"property | Properties | Light, Finesse, Thrown (20/60)",
"rule",
"fill | 2",
"description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
"description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
"description | Thrown | You can throw the weapon to make a ranged attack with the given range.",
"fill | 3"
]
},
{
"count": 1,
"color": "dimgray",
"title": "Shortsword of Very Long Names",
"title_size": "tiny",
"icon": "custom-swords",
"contents": [
"subtitle | Simple melee weapon (10gp)",
"rule",
"property | Damage | 1d6 piercing",
"property | Modifier | Strength or Dexterity",
"property | Properties | Light, Finesse",
"rule",
"fill | 2",
"description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
"description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
"fill | 3"
]
},
{
"count": 1,
"color": "dimgray",
"title": "Wand of Magic Missiles",
"icon": "custom-wand",
"contents": [
"subtitle | Wondrous item",
"rule",
"property | Maximum charges | 7",
"property | Recharge | 1d6+1 each day",
"property | Depletion | If you expend the last charge, roll a d20. On a 1, the item is destroyed.",
"rule",
"fill | 2",
"description | Spells | You can use your action to cast the following spells:",
"text | - magic missile, 1st level (1 charge)",
"text | - magic missile, 2nd level (2 charges)",
"text | - magic missile, 3rd level (3 charges)",
"fill | 3"
]
},
{
"count": 2,
"color": "dimgray",
"title": "Potion of Healing",
"icon": "custom-potion",
"contents": [
"subtitle | Potion (50gp)",
"rule",
"property | Use time | 1 action",
"property | Hit points restored | 2d4+2",
"rule",
"fill | 2",
"text | When you drink this potion, you regain 2d4+2 hitpoints.",
"text | Drinking or administering a potion takes 1 action.",
"fill | 3"
]
}
];
card_data = card_data.concat(card_data_example);