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var card_data_example = [
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- {
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- "count": 1,
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- "color": "maroon",
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- "title": "Burning Hands",
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- "icon": "white-book-1",
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- "icon_back": "robe",
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- "contents": [
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- "subtitle | 1st level evocation",
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- "rule",
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- "property | Casting time | 1 action",
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- "property | Range | Self (15ft cone)",
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- "property | Components | V,S",
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- "rule",
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- "fill | 2",
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- "text | Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes <b>3d6 fire damage</b> on a failed save, or half as much damage on a successful one.",
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- "text | The fire ignites any flammable objects in the area that aren't being worn or carried.",
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- "fill | 3",
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- "section | At higher levels",
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- "text | +1d6 damage for each slot above 1st"
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- ],
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- "tags": ["spell", "mage"]
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- },
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- {
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- "count": 1,
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- "color": "indigo",
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- "title": "Cunning Action",
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- "icon": "white-book",
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- "icon_back": "cloak-dagger",
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- "contents": [
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- "subtitle | Rogue feature",
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- "rule",
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- "fill | 2",
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- "text | You can take a <b>bonus action on each of your turns</b> in combat. This action can be used only to take the <b>Dash, Disengage, or Hide</b> action.",
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- "fill | 2",
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- "section | Fast hands (Thief 3rd)",
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- "text | You can also use the bonus action to make a Dexterity (<b>Sleight of Hand</b>) check, use your thieves' tools to <b>disarm a trap</b> or <b>open a lock</b>, or take the <b>Use an Object</b> action."
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- ],
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- "tags": ["feature", "rogue"]
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- },
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- {
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- "count": 1,
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- "color": "dimgray",
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- "title": "Full Plate",
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- "icon": "breastplate",
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- "contents": [
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- "subtitle | Heavy armor (1500gp)",
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- "rule",
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- "property | AC | 18",
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- "property | Strength required | 15",
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- "property | Stealth | Disadvantage",
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- "rule",
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- "fill | 2",
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- "description | Heavy | Unless you have the required strength, your speed is reduced by 10 feet.",
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- "description | Stealth | You have disadvantage on Dexterity (Stealth) checks.",
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- "fill | 3"
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- ],
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- "tags": ["item", "armor"]
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- },
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- {
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- "count": 1,
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- "color": "dimgray",
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- "title": "Dagger",
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- "icon": "mixed-swords",
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- "contents": [
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- "subtitle | Simple melee weapon (2gp)",
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- "rule",
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- "property | Damage | 1d4 piercing",
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- "property | Modifier | Strength or Dexterity",
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- "property | Properties | Light, Finesse, Thrown (20/60)",
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- "rule",
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- "fill | 2",
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- "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
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- "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
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- "description | Thrown | You can throw the weapon to make a ranged attack with the given range.",
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- "fill | 3"
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- ],
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- "tags": ["item", "weapon"]
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- },
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- {
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- "count": 1,
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- "color": "dimgray",
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- "title": "Shortsword of Very Long Names",
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- "title_size": "10",
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- "icon": "crossed-swords",
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- "contents": [
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- "subtitle | Simple melee weapon (10gp)",
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- "rule",
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- "property | Damage | 1d6 piercing",
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- "property | Modifier | Strength or Dexterity",
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- "property | Properties | Light, Finesse",
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- "rule",
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- "fill | 2",
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- "description | Finesse | Use your choice of Strength or Dexterity modifier for attack and damage.",
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- "description | Light | When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.",
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- "fill | 3"
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- ],
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- "tags": ["item", "weapon", "magic"]
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- },
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- {
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- "count": 1,
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- "color": "dimgray",
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- "title": "Wand of Magic Missiles",
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- "icon": "crystal-wand",
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- "contents": [
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- "subtitle | Wondrous item",
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- "rule",
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- "property | Maximum charges | 7",
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- "property | Recharge | 1d6+1 each day",
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- "property | Depletion | If you expend the last charge, roll a d20. On a 1, the item is destroyed.",
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- "rule",
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- "fill | 2",
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- "description | Spells | You can use your action to cast the following spells:",
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- "bullet | magic missile, 1st level (1 charge)",
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- "bullet | magic missile, 2nd level (2 charges)",
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- "bullet | magic missile, 3rd level (3 charges)",
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- "fill | 3",
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- "boxes | 7 | 2.5"
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- ],
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- "tags": ["item", "wondrous-item", "magic"]
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- },
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- {
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- "count": 2,
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- "color": "dimgray",
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- "title": "Potion of Healing",
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- "icon": "drink-me",
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- "contents": [
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- "subtitle | Potion (50gp)",
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- "rule",
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- "property | Use time | 1 action",
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- "property | Hit points restored | 2d4+2",
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- "rule",
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- "fill | 2",
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- "text | When you drink this potion, you regain 2d4+2 hitpoints.",
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- "text | Drinking or administering a potion takes 1 action.",
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- "fill | 3"
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- ],
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- "tags": ["item", "consumable"]
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- },
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- {
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- "count": 1,
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- "color": "black",
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- "title": "Goblin",
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- "icon": "imp-laugh",
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- "contents": [
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- "subtitle | Small humanoid (goblinoid)",
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- "rule",
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- "property | Armor class | 15 (leather armor, shield)",
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- "property | Hit points | 7 (2d6)",
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- "rule",
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- "dndstats | 8 | 14 | 10 | 10 | 8 | 8",
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- "rule",
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- "property | Skills | Stealth +6",
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- "property | Challenge | 1/4 (50 XP)",
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- "rule",
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- "description | Nimble escape | Disengage or Hide as bonus action",
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- "fill | 2",
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- "section | Actions",
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- "description | Scimitar | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage"
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- ],
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- "tags": ["creature", "humanoid"]
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- }
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-]
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+ {
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+ "count": 1,
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+ "title": "Bugbear",
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+ "contents": [
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+ "subtitle | M, humanoid (goblinoid), chaotic evil | 1",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "dndstats | 15 | 14 | 13 | 8 | 11 | 9",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "property | Skills | Stealth: +6, Survival: +2 ",
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+ "property | Senses | Darkvision 60 ft., passive perception 10",
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+ "property | Languages | Common, goblin",
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+ "fill",
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+ "section | Abilities",
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+ "description | Brute| A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).",
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+ "description | Surprise Attack | If the bugbear surprises a creature and hitsection | Actionss it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.",
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+ "fill",
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+ "section | Actions",
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+ "description | Morningstar | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
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+ "description | Javelin | Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.",
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+ "",
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+ ""
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+ ],
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+ "tags": [],
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+ "color": "",
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+ "title_size": "14",
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+ "background_image": "https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/221/1000/1000/636252765234633232.jpeg",
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+ "icon": "",
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+ "stats": "30|27|16"
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+ },
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+ {
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+ "count": "1",
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+ "title": "Goblin",
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+ "contents": [
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+ "subtitle | S, humanoid (goblinoid), neutral evil | 1/4",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "dndstats | 8 | 14 | 10 | 10 | 8 | 8",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "property | Skills | Stealth: +6",
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+ "property | Senses | Darkvision 60 ft., passive perception 9",
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+ "property | Languages | Common, goblin",
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+ "fill",
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+ "section | Abilities",
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+ "description | Nimble Escape | The goblin can take the Disengage or Hide action as a bonus action on each of its turns.",
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+ "fill",
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+ "section | Actions",
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+ "description | Scimitar | Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
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+ "description | Shortbow | Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
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+ ],
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+ "tags": [],
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+ "color": "SeaGreen",
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+ "title_size": "14",
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+ "background_image": "https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/351/1000/1000/636252777818652432.jpeg",
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+ "stats": "30|7|15"
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+ },
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+ {
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+ "count": "1",
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+ "title": "Owlbear",
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+ "contents": [
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+ "subtitle | L, monstrosity , unaligned | 3",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "dndstats | 20 | 12 | 17 | 3 | 12 | 7",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "property | Skills | Perception +3",
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+ "property | Senses | Darkvision 60 ft., passive perception 13",
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+ "property | Languages | None",
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+ "fill",
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+ "section | Abilities",
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+ "description | Keen Sight and Smell | The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.",
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+ "fill",
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+ "section | Actions",
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+ "",
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+ "",
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+ "description | Multiattack | The owlbear makes two attacks: one with its beak and one with its claws.",
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+ "description | Beak | Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.",
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+ "description | Claws | Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
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+ ""
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+ ],
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+ "tags": [],
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+ "color": "Brown",
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+ "title_size": "14",
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+ "background_image": "https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/315/1000/1000/636252772225295187.jpeg",
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+ "stats": "40|59|13"
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+ },
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+ {
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+ "count": "1",
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+ "title": "Hobgoblin",
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+ "contents": [
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+ "subtitle | M, humanoid (goblinoid), lawful evil | 1/2",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "dndstats | 13 | 12 | 12 | 10 | 10 | 9",
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+ "fill",
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+ "rule",
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+ "fill",
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+ "property | Senses | Darkvision 60 ft., passive perception 10",
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+ "property | Languages | Common, goblin",
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+ "fill",
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+ "section | Abilities",
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+ "description | Martial Advantage | Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.",
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+ "fill",
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+ "section | Actions",
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+ "description | Longsword | Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.",
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+ "description | Longbow | Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage."
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+ ],
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+ "tags": [],
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+ "color": "Teal",
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+ "title_size": "14",
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+ "background_image": "https://media-waterdeep.cursecdn.com/avatars/thumbnails/0/389/1000/1000/636252781431932597.jpeg",
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+ "stats": "30|11|18"
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+ }
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+]
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