# Burning Hands

## 1

1st level evocation

#### Casting time

1 action

#### Range

Self (15ft cone)

#### Components

V,S,Some obscure long named material

#### Mechanics

Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

#### Ignite

The fire ignites any flammable objects in the area that aren't being worn or carried.

At higher levels

+1d6 damage for each slot above 1st

# Burning Hands

1st level evocation

#### Mechanics

Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

#### Ignite

The fire ignites any flammable objects in the area that aren't being worn or carried.

At higher levels

+1d6 damage for each slot above 1st

# Evocation 1

# Brown bear

## 2

Medium beast

#### Armor class

12 (natural armor)

#### Hit points

7 (2d6)

#### Multiattack

One bite and one claw.

Actions

#### Bite

+4 to hit, 2d6+2 piercing damage.

#### Claw

+4 to hit, 1d8+2 piercing damage.

# Druid thingy

# Wand of Magic Missile

Wondrous item

#### Maximum charges

7

#### Recharge

1d6+1

#### Spells

You can use your action to cast the following spells:

Magic missile Magic missile Magic missile